top of page
Great God Pan by Kenna Savitri Marar

CONCEPT

Outside of animation, building worlds populated by all sorts of people and creatures is the most rewarding facet of creating art. My process involves many iterations of rough, loosely connected ideas. I like to throw out a lot of ideas and see what sticks. I rarely see fully fleshed out concepts in my head. Rather, I invent them as I work through possible connections between elements

Untitled-1.png

The Great God Pan concept was an idea to adapt the fantasy horror novella “The Great God Pan,” published in 1894 by Arthur Machen. Inspired by a Welsh Pagan temple, Machen explores themes of the supernatural, mortality, and insanity. Classified as both a gothic fiction and science fiction, the short story went on to inspire the work of H.P. Lovecraft and Stephen King. The novella ends with a gruesome and unsettling scene of the villain transforming into horrible alien-like monsters before dying. The writing was so provocative, I felt galvanized to create a visual. I wanted to take the story in a direction that leaned more into a high fantasy setting. This concept was built around adapting the story into a short animated film.

logo.png

A primarily mobile game with simple, relaxing visuals & mechanics

Fantasy Weapon - Prop Art

This is a still continuing project where I challenge myself to create sets of fantasy weapons. My ultimate goal is to have 3 uniquely illustrated weapons per set. I organized them into larger categories; guns, swords, bows, axes, blunt weapons, knives and pole arms. Each larger category having 3 subsets to really hone in on. Currently I have my set of knives done which includes 3 kukri, 3 daggers, and 3 karambits. As well as a creative challenge, this has been pushing me to expand my horizons as I study what makes say a kukri different from a dagger and really pushing the limits of what can be classified as a knife.

StarDust

A Table-top role-playing game created by a friend, I was asked to help flesh out his world by creating visuals of the different races the players could choose to play as. Sometimes I was given loose ideas of what a character needed to look like, but the visual development was typically all on me. The setting is a retro sci-fi adventure through the galaxy.  Players can encounter all sorts of humans, aliens, and everything in-between. The character art I created was used as player cut-out pieces in a virtual space.

The character art I created was used as player cut-out pieces in a virtual space.

StarDust - Table Top Simulator
bottom of page